#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingSample\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingSample\\Local.frag")

REGISTER_SHADER(RandomVertexShader, "RayTracingSample\\Random.vert")

REGISTER_SHADER(RandomFragmentShader, "RayTracingSample\\Random.frag")

REGISTER_SHADER(HelfSphereVertexShader, "RayTracingSample\\HelfSphere.vert")

REGISTER_SHADER(HelfSphereFragmentShader, "RayTracingSample\\HelfSphere.frag")




